Tanki Online V-LOG: Episode 231


In today’s episode, we’ll be going over the
recent changes in Drones. We’ll also be talking about the
delay in releasing Modifications, and explaining what’s
happening to Product Kits. Hello Tankers! Over the past few episodes, we’ve been discussing the
increase in modifications, from four to seven. Unfortunately, we’ve had to push
back the release date. Here’s why. Before increasing the
number of modifications, we need to prepare new kits that will
make sense within this new setup. Ok, I know what you’re
thinking, so I’ll say it. Hazel, man, what’s the big deal? It’s just a few kits, right? Does it really have to take you ages? Ohhh… right… ok, we’ll wait. So, some people are getting worked up because they’re thinking that product
kits are disappearing from the game, or that they’re only going
to be sold for Tankoins. No… and no. Kits HAVE disappeared from the garage, BUT they have simply
moved to the showcase. It doesn’t make sense to have
the same kits in two places, so we’ve transferred
them to where they belong. They will STILL be sold for crystals, but you also have the option
to buy them for tankoins. Of course, all kits will be reworked to make sense within the new
system of seven modifications. The newly re-designed Viking and Thunder
Prime Skins are now available for purchase. If you wanna get your hands on them,
you only have three days. The skins will be gone
with Monday’s restart. After that, your only chance to get
them will be from Containers, or MAYBE as rewards from future events. But that’s a big question mark. Together with the launch of
the re-designed Viking Thunder Prime, we’re also tweaking Thunder’s mechanics. Now, there will be a delay
between when the shot is fired, and when it connects with the enemy tank. The delay depends on
the distance from the target. Previously, the shot was
not affected by anything. You fired, and the projectile
would hit the target instantly. Now, the projectile will fly at a finite speed. So naturally, the farther a target,
the greater the delay to connect. At close range, you are
unlikely to feel any difference, but at medium distances the
difference will start to be felt. At long ranges, you’ll actually have to
compensate for the delay when firing at moving targets,
so if the enemy stops abruptly at the moment of the shot, you will miss. For comparison, if Thunder’s old firing
mechanic was similar to Smoky’s, now it will be closer to Gauss. Such changes in mechanics
will also affect Alterations. So, sub-caliber projectiles, which take away area
damage and self-damage, will receive an increase in impact force,
and an increase in the speed of shells. But sledgehammer projectiles, which increase the rate of fire
by reducing damage to remote targets, conversely will reduce the speed of the shells. Please note that changes in speed will relate specifically to
the speed of the projectiles, and not to reload time. The Hyperion drone is now in the game. This week, we performed
several tests with drones. Developers, trusted community members
and several YouTubers were involved. In fact, you might have seen some
of their reviews of the new drone. We deliberately invited them so that they
could get a first-hand feel for the new drone, give it a trial run and share their honest,
personal feedback with you, which often does not coincide with ours. Their opinions are based on actual field testing,
not on speculation or developers’ news. So if you see reviews where the author
just comments on someone else’s video, please be aware that they are
not based on personal experience. And of course, it’s up to you how much
weight you want to give such opinions. By the way, if you’re making
cool videos about Tanki, submit them in the special form and
we might feature them in our V-LOG. The link to the form is in the description. But, back to Hyperion. Before the drones test,
one question kept coming up: “Why do we need Hyperion when there are
other drones that do almost the same thing.” That’s not exactly accurate. Before the appearance of Hyperion,
Assault and Camper had similar functionality. The Assault drone extended the time of all
active supplies when killing an enemy tank, and the Camper accelerated the cooldown
of supplies when the tank was at full health. So, for both drones, a prerequisite
was required for operation. On the other hand,
Hyperion is completely passive. The player doesn’t need
to do anything to use it… besides feed it batteries
and supplies of course. By the way,
a quick clarification. Only Batteries are consumed over time. The other Supplies are
consumed upon activation. With Hyperion in the game, Assault will be undergoing some changes. It will no longer extend
the active time of supplies. Instead, it will reduce the
cooldown for double damage, double armour and speed
boost when killing enemy tanks. This means you will need to get kills,
AND activate supplies manually. Now, compare this with Hyperion,
which ALWAYS reduces supply cooldowns, regardless of your actions,
but consumes a lot more supplies. So, as always, the choice is yours hands-off but more expensive,
or manual but cheaper. Youtuber Digest New week – new videos. First, A.F.F. decides to bully
Juggernaut on the battlefield using some smart equipment choices. Find out how he does it. Next, Espoir takes the new
Hyperion drone for a test drive. Curious about what
this new baby does? Check it out. Tomorrow, November 30th, we’ll be wrapping up the first group
stage of the Clan Championship, where only the best 8 clans will move
on to fight for the championship title. Who will they be? Only the battlefield will decide. Watch the broadcast of
these decisive matches, support your favorite team during
the livestreams, and win prizes! And for those teams who
aren’t in the Clan Championship, there’s a special tournament – SandStorm! This is the second edition of the tournament,
and it’s becoming increasingly popular. If you like this format, watch the livestreams and
cheer for the participants. Or even better, assemble your team, train
hard, and participate in future tournaments yourself! That’s all for today. Oh, and before you go… like,
Subscribe, and ding that bell. See you next week! Last time, you had to guess
who would take the flag first. And the correct answer is A, Mammoth. Here are our winners. And here’s the new question. Guess the Drone.

100 comments

  1. this is actually a pretty good update, not sure about the changes to duplet, i still think it should have kept a reload penalty, and i think dragons breath was fine as it was before, other than that the thunder changes are cool. if i where to say anything about thunder though, to compensate for the bullet travel time make it so the damage fall off at range doesnt fall off quite as much.

  2. I think that thunder is now a useless turret because gauss is just like it, but it is also equipped with a scoping mechanism. Once you guys start putting alterations on gauss, it will have more users than thunder. Even mr thunder is likely to switch.

  3. Hey! The new HTML 5 for the Brazilian server does not exist yet, how can I buy kits if they will be transferred there? And will the kits come back with the normal wait time? Instead of a month?

  4. In my opinion, Hyperion is just TRASH! Trickster is better, you literally need to be a pay to win to max out Hyperion in order for it to be effective

  5. Can anyone pls tell me how can i buy product kits with crystals, cause there is no option to buy them without tank coins.

  6. Tanki has really ruined the thunder, why would anyone use thunder when gauss can do the same thing and more ?! , this is stupid, I have spent so many crystals on thunder and now its pretty much useless compared to guess , you are just making us hate you tanki.

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