Hello everyone, i’m Kush and im a raider in
Method and today with the release of patch 8.3 right around the corner I’m going to rate
the top 5 melee DPS classes. This rating will not be based solely on the
damage output of the class, but also its utility and usefulness in the raid as a whole.
At Number 4 and I have put DK and Paladin: So the reason I’ve decided to put DK and Paladin
in the same spot is because they are both good melee classes and bring different utilities
to the raid, which may change in value depending on the boss encounter. Having said that let’s
take a look and compare; Death knight –
The only raid utility a DK brings is Death Grip, and while it’s a nice trick to have
it is not always useful and not as powerful as aoe grip that can be found with a Blood
DK. They do have a 1 minute Cooldown magic immunity
with Anti Magic Shell as well as Death Strike, Both of which can help with big hits and ease
the pressure for healers in progression. Unfortunately, their mobility is the weakest on this list,
as Death’s Advance is a 8s 30% speed buff with a 45 second CD. You could choose the
talent Wraith Walk to help with this, but it would be at the cost of sacrificing defensive
potential. In terms of damage, DKs are very bursty on
both single target & AoE ,And this can come in handy on fights that require high damage
in a short window of time. Paladin –
Paladins are well known for their utility abilities: Blessing of wisdom for healer mana,
Blessing of Protection for physical immunity, divine shield for 10 seconds of full immunity,
and blessing of freedom. Their only mobility spell Divine Steed, is 3s speed boost with
a 45 second CD. Unlike DK, choosing Cavelier, which is a talent that gives 2 charges to
Steed, is on a talent row that is more forgiving. And this makes paladin slightly better with
mobility. Though you may find taking a shorter CD on your utility more helpful for the raid.
For survivability there are the abilities mentioned before; bop and bubble but they
also have Shield of Vengance, and lay on hands. Paladin sustainability is decent but lacks
a damage reduction cooldown which can be crucial in fights with big raid hits.
Paladins are also a burst class similar to DK with most of your damage being from your
cooldowns, the biggest difference in damage between DK & paladin is that paladins lack
cleave, and are basically either full single target or AoE.
The reason paladins are not higher on this list is because they are very situational
and their utility sometimes doesn’t have any effect on the fight at all.
Number 3. Rogue While rogues don’t bring any raidwide utility
they do have the 2 minute Cooldown immunity: Cloak of shadows, which often finds great
use in progress. and this can be paired with feint; a 15 second CD that gives 40% damage
reduction to all AOE damage. This makes rogue strong with both surviving big damage and
removing debuffs. Also, their movement capability is really good with Grappling hook, shadowstep
and Sprint. Assassination rogue has very high burst on
a 2 minute cooldown with Vendetta & Vanish so they are really good for priority damage,
they are also decent at multidotting, however assassination rogue has next to no AoE damage.
that being said, if heavy AoE damage is needed, Outlaw might be your choice. While you don’t
see it a lot in a raid enviornment, blade flurry is a strong burst aoe ability which
could become desireable on fights going into 8.3.. For example, fights like Hivemind or
Carapace, where the entire fight consists of multiple targets.
Number 2. Warrior A big reason to always have a warrior is the
raid buff, and while you could replace this with a scroll, it would be less effective.
So unless you are running a warrior tank, you’ll want a dps warrior in your raid. Warriors
also bring Rallying Cry, which increasse your max HP and makes taking larger hits of damage
easier. On top of this, they are also quite mobile with double charge and Heroic Leap.
Fury Warrior have good sustained damage in both single target & cleave thanks to the
Cold steel hot blood azerite trait, which also adds to the self healing, but they lack
burst damage. Arms warrior similar to fury has really good
cleave damage, but they also have really high burst damage in execute with the Test of might
trait, which is a big part of arms warrior damage right now.
I would say arms has more cons than fury in progression, as they are more reliant on azerite
traits and stats.. Nor do they have the same self sustain.
At the number 1 spot we have: Demon hunter One of the reasons i’ve placed DH on the top
of the list is because of the unique debuff they bring, which is a 5% magic damage increase
on enemies. Because of this you will always want at least one in your raid. They also
bring darkness, which is a 3 minute raid cooldown, similar to the warrior Rally , and it can
be helpful during times of high damage intake. Demon hunter has the best mobility in the
game with abilities like Fel Rush, Double Jump, and Vengeful Retreat, so you will never
find yourself lacking mobilty. Other than their utility and crazy movement,
DH are capable of strong self sustain and consistent damage in both aoe, cleave and
single target. Their only downside is that they don’t really have a lot of burst and
their one DPS CD is on very long cooldown. Honorable mention:
Even though windwalker did not make it on this list you still might want to use one
in case you do not intend to bring a brewmaster monk or a mistweaver monk, they did get a
single target buff in 8.3 so maybe they will see some play, i personally hope so since
it is one of my favorite specs in the game in terms of playstyle and i would like to
see it receive some love. Other than that the melee classes and the
azerite traits did not receive any significant changes coming into this patch.
Overall i think blizzard could’ve done a better job at balancing the bad performing specs
but there might still be more changes to come, the specs that made the top 5 are all kinda
close but when it comes to the specs not mentioned which are windwalker monk, feral druid, survival
hunter and enhancement shaman, the gap between these and the top is really big.
Thanks for watching, if you liked the video make sure to click the like button, subscribe
and drop a comment below on what you’ll be playing coming into 8.3
You can find a link to my stream in the description, and see you next time! twitch.tv/kushlul