What do you need to play PUBG Mobile? (And PUBG Mobile lite!) RAM/CPU test

The story of how PUBG Mobile continues to
evolve is fascinating. After an infamous explosion of popularity in China, where the game was not officially available and it was facing the
possibility of being banned, the Chinese giant Tencent which is now set to become the second
biggest owner of Blue Hole, announced the ambitious plan of porting what was at the
time a notoriously heavy PC gaming to mobile… of all places. They announced two versions, Exhilarating
Battlefield, a more direct version of the PUBG we know and Army Attack which apparently
is more arcade-style and has action taking place on warships… Which I have never heard about until now? With Exhilarating Battlefield eventually released
in the rest of the world as PUBG Mobile. While the complexity of mobile games has been
increasing over the last few years the idea of an almost PC level Unreal Engine 4 game
running on a phone was received with some scepticism at the time. Until Tencent delivered it, making it
the only official free to play PUBG option which I am pretty sure helped its success. What concerned me at the moment and has continued
concerning me with my coverage of this game is how accessible the game would be to those
with cheaper or older phones in their pockets, especially given the prices of flagship devices
these days and the fact that most material that you find online regarding this game is
tested on those phones. And then there is talk of yet another version
of this game aimed at budget phones? I am getting ahead of myself. Today I plan to take a deeper look at the
performance of this game on older phones and how it changes between generations. I have been interested in how mobile gaming
has been changing for a while but I had not quite figured out how to get more accurate
readings on Android… but now I think I kinda have so let’s talk a look. Before trying some of the most extreme options
I wanted a control group of sorts. Shopping for a phone is a daunting task nowadays
with literally hundreds of options. After an unfortunate incident with my last
phone, I was on the market for a new one and holy shit phones are getting expensive. Wait, an Iphone is how much right now? Are you serious? So given my budget was… less I opted for
this absolutely beautiful piece of technology. This is a less than $200 dollar Xiaomi Redmi
Note 5. Equipped with Snapdragon 625 and 4 Guagabytes
of RAM. How the heck does this have more ram than
some of my PCs? Given the price range and the high resolution
of the screen, I was concerned about PUBG not working but nope! On the lowest settings, it was so smooth I
could not even process it. The profiler was showing 60 fps most of the
time with brief drops to 30 or 50? This 200 phone runs PUBG better than my PC. This is going to be hard to process. WHAT is happening? WHY are people still buying these? The game does make good ample use of the ridiculous
amount of ram modern phones are starting to ship with. In order to get some better starts on the
app, I used the meminfo tool and the top tool from the android debug bridge and the whole
game seems to use about 800 MB of total memory on the lowest settings, which is pretty big
for a mobile game but impressive on a game of these dimensions. And the CPU is not far behind with often close
to 200% use, and sometimes a bit more. Percentages over 100 on the top command that
I use are a sign of multicore use and the snapdragon of this phone runs an octa-core
with 4 cores dedicated to low-performance tasks and 4 cores dedicated for things that
require speed. Those 4 high powered cores definitively prove
to be used and to be more than enough for this game which is impressive. Given the results, it is obvious this “budget”
phone is too powerful for the sort of things that I wanted to look so it is time to start
turning the clock back. This is a Galaxy S5 G9006V from 2014 using
a Snapdragon 801 and 2 GB of RAM. From this point forward in the video I will
be using Phones that have not received updated in a long time so in order to install the
game and the software needed they are running nightlies from community roms of Android,
which can always introduce unexpected performance issues. Keep that in mind. Curiously enough the optimization of the game
still shows since we get something between 25 and 27 FPS on average which is obviously
a sharp decline from the previous test but impressive but such an old phone and fairly
playable for a mobile game. It is interesting how RAM scales with the
lack of memory, with only about 550 MB of used ram while the game runs, pretty good for a
game of this magnitude and still manageable for a phone with 2 GB, although it can start
generating issues. CPU use hovers at around 150%, as again the
Snapdraong 801 is a quadcore CPU, albeit an old one, and it can somewhat keep up with
this game. Things start getting really interesting when
we get to the Galaxy S4 GT-I9505, the same guy I used for my first video on this game,
running a Snapdragon and still 2 GB of ram. Here the game is hittings its limits, with
regular dips under 20 fps that are definitely noticeable while playing. Keep in mind I am not using any apps here
to modify the graphics for that you have the video in the corner. RAM usage remains along the lines of what
we saw before since CPU usage at this point is not giving us much information I wondered
if organizing it differently would reveal some interesting information because I wanted
to try another version of this game: You see, not contempt with the monumental
task of creating a version of PUBG that accommodates better for mobile with clearly amazing results
which were, at the time, a pretty unique move for a game this size Tencent surprised yet again by starting a
test for an even more reduced version of the game for phones under 1 GB of ram called PUBG
mobile lite. Now, this thing is in development, it has
not been released and there is a beta of sorts running in some parts of Asia like the Philippines
which is a very interesting move. I had to check this thing out, and getting
it to work was complicated. It took some tools and apks that I do not fully trust and a VPN
that completely destroyed my ping on the game. I highly encourage you to wait for the proper
release of this game but if that did not scare you I will link down below the store and vpn
app I used but you do this at your on your own risk. From a gameplay perspective, it seems to be
similar to the main game with 40 players instead of a hundred, a much smaller map and graphics
stuck in the lowest with currently no obvious way to tweak it any further. On the performance level, it jumps to an average
closer to 25, or close to what PUBG mobile was doing on the Galaxy S5. More interesting is how the resource use changes. While PUBG mobile on its worst moments edges
on 600 Megabytes of use PUBG Lite does not break 400 Megabytes, it is a very significant
decrease. CPU use is also interesting. About 50% of the system’s resources are devoted
to PUBG mobile, while lite sees about a 5 to 10% decrease in that front. I think the fact that the ram difference is
easier to measure and notice is not accidental. While, again, the app is still in development
I am willing to bet that the target audience here is cheap newer phones with better CPU
but low quantities of RAM. I have been digging into the files of pubg
mobile lite but so far it does not seem like changes in the config files are read by the
game, it is still early. I will continue looking and I hope that once
the game is out worldwide more interesting discoveries will be made, just like it happened
with regular PUBG mobile. I know this is not going to work but just
out of pure curiosity I wanted to try this on a really old Galaxy S2 with Exynos 4210
dual core and 1 GB of RAM. The performance was all over the place but
every time I actually recorded it was mostly on single digits and bugging out the counter,
but the mere fact it gets to this level is very impressive. So in conclusion. Even if you do not use all the info on my
videos on the topic PUBG Mobile work extraordinarily well on modern cheap phones and pretty well
on some older ones and pubg mobile lite, once it actually releases globally, might be a
silent game-changer for an entire sector of mobile gaming, especially with other games
like Fortnite having such a terrible soft launch for weaker phones. Only tiAnd only with time I
will be able to improve my understanding of how to get more accurate performance data
on phones which are going to be pretty useful if mobile gaming continues to evolve. And just how PUBG seems to be convinced that
the expansion of gaming to developing countries is as priority for its future plans, with
projects like PUBG project thai and or the Philippines beta
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