I don’t think I knew what we were making
as we were developing WoW.
I didn’t know what all the systems
in this game were supposed to be.
All I knew was that
we were building something huge
and amazing and beautiful.
When I was hired
under the World of Warcraft team,
I think it was under the title
of 3D Artist.
I was hired on
as an Associate Quest Designer.
So, I joined World of Warcraft
as 1 of the original
first 2 Quest Designers.
It was myself and Pat Nagle.
My name is Patrick Nagle.
I started working at Blizzard in 1997.
My name is Tom Chilton,
and the first game I worked on
here at Blizzard was World of Warcraft.
-Here we go.
Look at this.
Onyxia by the end of the play session?
Yeah, we got this. Do I need to go back?
What is this template thing,
and do I need to worry about it, Alex?
You guys did work on this.
And it’s like, “This is the worst!”
You never forget your first thing,
as it were, that you add to the game.
You just don’t.
I can’t say I really remember.
The first quest I made was
Kobold Camp Cleanup.
Bingles’ Lost Tools,
or, I believe, Bingles’ Missing Supplies.
I feel like, “Man,
I really should have remembered that.”
So, the very first thing that I worked on
and added to the game
were some of
the earliest quests in Westfall.
We had a few things in-game.
They were like these really old buildings
that somebody else had built.
It almost looked like they had just
pulled them out of Warcraft III.
And so, I started working on
the Goldshire Inn.
You deliver some mail to a sheriff.
So, that’s what we’re doing right now.
Are you reading the note
that Marshal McBride gives you?
-Yeah. I think I wrote it.
-You probably did.
Probably in all caps with crayon, too.
The way that we went about it
was interesting and very naïve,
because we didn’t know
what we were really making then.
We had an idea of what we wanted to make,
but the reality would become clearer
as we got into alpha.
That was the way some of the development
on that project went.
But the team was just so into
everything that we were doing,
and we were so passionate about it,
that you would come up with an idea…
…and you thought it was great,
and you would just do it.
Working on a lot of different things
at the same time was a challenge.
There were the talents, the class design,
the Auction House, there was PvP.
There was a lot of different stuff
going on at once.
I think it was the first time I’ve seen
a group of human beings
so singularly motivated and passionate
about anything in my life.
I think they just wanted to make
a massively multiplayer role-playing game
that they wanted to play.
I mean, that’s what I got from it,
and that’s why I wanted to join.
Remember when we had to do these quests?
I literally freaked about this,
because it was one of my first:
“You must do this,”
and I’m freaking out, like,
“It’s got to be amazing,
so I’m going to name this guy
We are planning
our WoW Classic experience right now.
We’re trying to decide,
do we want to be Horde or Alliance?
I was always the main tank.
My wife was the main healer.
Do we want to do that again
or switch it up?
Ironically enough, I go through
some of the same considerations
about what character class to play.
All of those same questions that were
bubbling around in my head 15 years ago
are bubbling in my head again.
It doesn’t feel like
there’s an absolutely right answer,
which is probably a good sign.
Yeah, I mean, I would love to go through
the Deadmines with them as well.
I mean, I think it was
the first dungeon we ever made.
It had a great story.
We are waiting for you.
-You’re in the dungeon?
-Not the dungeon itself.
OK, yeah, this is the public…
Oh, Jeff’s going.
Oh, I went the wrong way.
How did people ever figure this out?
It’s kind of bittersweet to think about
playing the game again,
because there was something so special
when it launched,
and I can only hope that…
…as I play it again,
it can reignite that sense
of exploration and discovery,
and the sense of the unknown.
And at some point
during gameplay, it’s like…
…whatever that initial thing was that
grabbed you the first time 15 years ago,
it just kind of grabs you again.
I need heals.
I need heals. I need heals!
Oh, you’re going down!
Oh, my God!
Healer is down.
There’s the Pillagers.
I feel like so much of the magic
is here in the game,
and I wasn’t actually expecting that –
how much it holds up
and how many of the things
that drew me into the game
are still there.
Wait, did you guys get the sheep?
What are you doing?
For me, it goes past the nostalgia
that you get of playing the content,
and it takes me to another time
of a younger me,
in a different mindset, even.
I remember during development
the first time that I took a gryphon ride.
And I’ll never forget that experience
of realizing that everything
that I was flying over was real
and it was this world for me to explore.
I go back to a quote from Chris Metzen.
Chris always said that the main character
of World of Warcraft is the world.
Something that WoW Classic had
that was so important to the original
experience was sense of world.
You had to run everywhere,
so it really made you think
about travel and pacing.
One of the reasons WoW is so successful
is that the world itself
really draws you in,
and there’s so much character,
especially in those early zones.
There was so much
creative energy and passion
that it made up for some of
the inexperience sometimes.
Everybody on the team so ardently desired
to create the coolest possible thing
that they could,
and every day we went into work,
and we poured our hearts and souls
into the project,
and I think that’s the reason it came
together into the game that it is today.
It’s such a degree of fidelity,
that many millions of people
could potentially come
and play this thing…
…that really changed us as developers,
changed us as a company.
There’s going to be people who have
never played World of Warcraft before.
They’re going to get to experience
pretty much what somebody
a generation before them did
and have that magical moment.
I think we should keep it hard like this,
and the people who want to do it,
it’s just going to be
a really fun way to play WoW.
I think there’s something to be said
for going home again,
which is something that we don’t get
in our lives on a normal basis.
I think that’s a special
and exceedingly rare thing
to be able to do,
and I think that WoW Classic
gives those people that opportunity
to experience again what home feels like.